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local toolName = "TNS|DSM Forward Prog v0.5 (EdgeTx) |TNE"
local VERSION = "v0.5"
---- #########################################################################
---- # #
---- # Copyright (C) OpenTX #
-----# #
---- # License GPLv2: http://www.gnu.org/licenses/gpl-2.0.html #
---- # #
---- # This program is free software; you can redistribute it and/or modify #
---- # it under the terms of the GNU General Public License version 2 as #
---- # published by the Free Software Foundation. #
---- # #
---- # This program is distributed in the hope that it will be useful #
---- # but WITHOUT ANY WARRANTY; without even the implied warranty of #
---- # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the #
---- # GNU General Public License for more details. #
---- # #
---- #########################################################################
-- Code is based on the code/work by: Pascal Langer (Author of the Multi-Module)
-- Rewrite/Enhancements By: Francisco Arzu
local SIMULATION_ON = false -- FALSE: use real communication to DSM RX (DEFAULT), TRUE: use a simulated version of RX
local DEBUG_ON = 1 -- 0=NO DEBUG, 1=HIGH LEVEL 2=LOW LEVEL (Debug logged into the /LOGS/dsm.log)
local DEBUG_ON_LCD = false -- Interactive Information on LCD of Menu data from RX
local dsmLib
if (SIMULATION_ON) then
-- library with SIMILATION VERSION. Works really well in Companion for GUI development
dsmLib = loadScript("/SCRIPTS/TOOLS/DSMLIB/DsmFwPrgSIMLib.lua")(DEBUG_ON)
else
dsmLib = loadScript("/SCRIPTS/TOOLS/DSMLIB/DsmFwPrgLib.lua")(DEBUG_ON)
end
local PHASE = dsmLib.PHASE
local LINE_TYPE = dsmLib.LINE_TYPE
local DISP_ATTR = dsmLib.DISP_ATTR
local DSM_Context = dsmLib.DSM_Context
local LCD_X_LINE_MENU = 30
local LCD_X_LINE_TITLE = 30
local LCD_X_LINE_VALUE = 230
local LCD_X_LINE_DEBUG = 390
local LCD_Y_MENU_TITLE = 20
local LCD_Y_LINE_START = LCD_Y_MENU_TITLE + 30
local LCD_Y_LINE_HEIGHT = (DEBUG_ON_LCD and 23) or 27 -- if DEBUG 23 else 27
local LCD_Y_LOWER_BUTTONS = LCD_Y_LINE_START + 3 + (7 * LCD_Y_LINE_HEIGHT)
local lastRefresh=0 -- Last time the screen was refreshed
local REFRESH_GUI_MS = 300/10 -- 300ms.. Screen Refresh Rate.. to not waste CPU time (in 10ms units to be compatible with getTime())
local originalValue = nil
local touchButtonArea = {}
local EDIT_BUTTON = { DEFAULT=1001, DEC_10=1002, DEC_1=1003, INC_1=1004, INC_10=5, OK=1006, ESC=1007 }
local function GUI_SwitchSimulationOFF()
dsmLib.ReleaseConnection()
dsmLib.LOG_close()
SIMULATION_ON = false
dsmLib = loadScript("/SCRIPTS/TOOLS/DSMLIB/DsmFwPrgLib.lua")(DEBUG_ON)
DSM_Context = dsmLib.DSM_Context
dsmLib.Init(toolName) -- Initialize Library
dsmLib.StartConnection()
DSM_Context.Refresh_Display = true
end
--------------------- Toucch Button Helpers ------------------------------------------------------------
local function GUI_addTouchButton(x,y,w,h,line)
-- Add new button info to end of the array
touchButtonArea[#touchButtonArea+1] = {x=x, y=y, w=w, h=h, line=line}
end
local function GUI_getTouchButton(x,y)
for i = 1, #touchButtonArea do
local button = touchButtonArea[i]
-- is the coordinate inside the button area??
if (x >= button.x and x <= (button.x+button.w) and y >= button.y and (y <= button.y+button.h)) then
return button.line
end
end
return nil
end
local function GUI_clearTouchButtons()
touchButtonArea = {}
end
---------- Return Color to display Menu Lines ----------------------------------------------------------------
local function GUI_GetTextColor(lineNum)
local ctx = DSM_Context
local txtColor = BLACK
-- Gray Out any other line except the one been edited
if (ctx.isEditing() and ctx.EditLine~=lineNum) then txtColor=LIGHTGREY end
return txtColor
end
local function GUI_GetFrameColor(lineNum) -- Frame Color for Value/Menu Boxes
local ctx = DSM_Context
local txtColor = LIGHTGREY --ORANGE
-- Gray Out any other line except the one been edited
if (ctx.isEditing() and ctx.EditLine~=lineNum) then txtColor=LIGHTGREY end
return txtColor
end
--------------------------------------------------------------------------------------------------------
-- Display Text inside a Rectangle. Inv: true means solid rectangle, false=only perimeter
local function GUI_Display_Boxed_Text(lineNum,x,y,w,h,text,inv)
local txtColor = GUI_GetTextColor(lineNum)
local frameColor = GUI_GetFrameColor(lineNum)
if (inv) then
txtColor = WHITE
lcd.drawFilledRectangle(x-5, y-2, w, h, ORANGE)
else
lcd.drawRectangle(x-5, y-2, w, h, frameColor)
end
lcd.drawText(x , y, text, txtColor)
end
------ Display Pre/Next/Back buttons
local function GUI_Diplay_Button(x,y,w,h,text,selected)
GUI_Display_Boxed_Text(-1,x,y,w,h,text,selected)
end
------ Display MENU type of lines (Navigation, SubHeaders, and plain text comments)
local function GUI_Display_Line_Menu(lineNum,line,selected)
-- Menu Lines can be navidation to other Menus (if Selectable)
-- Or SubHeaders or Messages
local txtColor = GUI_GetTextColor(lineNum)
local y = LCD_Y_LINE_START+(LCD_Y_LINE_HEIGHT*lineNum)
local x = LCD_X_LINE_MENU
if dsmLib.isSelectableLine(line) then -- Draw Selectable Menus in Boxes
GUI_Display_Boxed_Text(lineNum,x, y, 350, LCD_Y_LINE_HEIGHT, line.Text,selected)
GUI_addTouchButton(x, y, 350, LCD_Y_LINE_HEIGHT,lineNum)
else
-- Non Selectable Menu Lines, plain text
-- Can be use for sub headers or just regular text lines (like warnings)
local bold = (dsmLib.isDisplayAttr(line.TextAttr,DISP_ATTR.BOLD) and BOLD) or 0
if dsmLib.isDisplayAttr(line.TextAttr,DISP_ATTR.RIGHT) then -- Right Align???
local tw = lcd.sizeText(line.Text)+4
x = LCD_X_LINE_VALUE - tw -- Right
elseif dsmLib.isDisplayAttr(line.TextAttr,DISP_ATTR.CENTER) then -- Center??
local tw = lcd.sizeText(line.Text)
x = x + (LCD_X_LINE_VALUE - LCD_X_LINE_MENU)/2 - tw/2 -- Center - 1/2 Text
end
lcd.drawText(x, y, line.Text, txtColor + bold)
end
end
------ Display NAME : VALUES type of lines
local function GUI_Display_Line_Value(lineNum, line, value, selected, editing)
-- This Displays Name and Value Pairs
local txtColor = GUI_GetTextColor(lineNum)
local bold = 0
local y = LCD_Y_LINE_START+(LCD_Y_LINE_HEIGHT*lineNum)
local x = LCD_X_LINE_TITLE
--if (editing) then -- Any Special color/effect when editing??
-- value = "["..value .. "]"
--end
---------- NAME Part
local header = line.Text
-- ONLY do this for Flight Mode (Right Align or Centered)
if (dsmLib.isFlightModeText(line.TextId)) then
-- Display Header + Value together
header = header .. " " .. value
-- Bold Text???
bold = (dsmLib.isDisplayAttr(line.TextAttr,DISP_ATTR.BOLD) and BOLD) or 0
if dsmLib.isDisplayAttr(line.TextAttr,DISP_ATTR.RIGHT) then -- Right Align
local tw = lcd.sizeText(header)+4
x = LCD_X_LINE_VALUE - tw -- Right
elseif dsmLib.isDisplayAttr(line.TextAttr,DISP_ATTR.CENTER) then -- Centered
local tw = (lcd.sizeText(header))
x = x + (LCD_X_LINE_VALUE - LCD_X_LINE_TITLE)/2 - tw/2 -- Center - 1/2 Text
end
else
-- No Flight Mode, no effects here
header = header .. ":"
end
lcd.drawText(x, y, header, txtColor + bold) -- display Line Header
--------- VALUE PART, Skip for Flight Mode since already show the value
if not dsmLib.isFlightModeText(line.TextId) then
value = value .. (line.Format or "") -- Append % if needed
if dsmLib.isSelectableLine(line) then
-- Can select/edit value, Box it
local tw = lcd.sizeText(value)+10 -- Width of the Text in the lcd
GUI_Display_Boxed_Text(lineNum,LCD_X_LINE_VALUE,y,tw,LCD_Y_LINE_HEIGHT,value,selected)
GUI_addTouchButton(LCD_X_LINE_VALUE,y,tw,LCD_Y_LINE_HEIGHT,lineNum)
else -- Not Editable, Plain Text
lcd.drawText(LCD_X_LINE_VALUE, y, value, txtColor)
end
end
-- Debug info for line Value RANGE when Debug on LCD
if (DEBUG_ON_LCD) then lcd.drawText(LCD_X_LINE_DEBUG, y, line.MinMaxDebug or "", SMLSIZE + BLUE) end -- display debug Min/Max
end
local function GUI_Display_Menu(menu)
local ctx = DSM_Context
local w= LCD_W-100 -- usable Width for the Menu/Lines
-- Center Header
local tw = lcd.sizeText(menu.Text)
local x = w/2 - tw/2 -- Center of Screen - Center of Text
lcd.drawFilledRectangle(0, LCD_Y_MENU_TITLE-2, w, LCD_Y_LINE_HEIGHT-2, DARKGREY)
lcd.drawText(x,LCD_Y_MENU_TITLE,menu.Text, WHITE + BOLD) -- orig MIDSIZE
-- Back Button
if menu.BackId ~= 0 then
GUI_Diplay_Button(437-5,LCD_Y_MENU_TITLE+3,47,LCD_Y_LINE_HEIGHT,"Back",ctx.SelLine == dsmLib.BACK_BUTTON)
GUI_addTouchButton(437-5,LCD_Y_MENU_TITLE+3,47,LCD_Y_LINE_HEIGHT,dsmLib.BACK_BUTTON)
end
-- Next Button
if menu.NextId ~= 0 then
GUI_Diplay_Button(437-5,LCD_Y_LOWER_BUTTONS,47,LCD_Y_LINE_HEIGHT,"Next",ctx.SelLine == dsmLib.NEXT_BUTTON)
GUI_addTouchButton(437-5,LCD_Y_LOWER_BUTTONS,47,LCD_Y_LINE_HEIGHT,dsmLib.NEXT_BUTTON)
end
-- Prev Button
if menu.PrevId ~= 0 then
GUI_Diplay_Button(10,LCD_Y_LOWER_BUTTONS,47,LCD_Y_LINE_HEIGHT,"Prev",ctx.SelLine == dsmLib.PREV_BUTTON)
GUI_addTouchButton(10,LCD_Y_LOWER_BUTTONS,47,LCD_Y_LINE_HEIGHT,dsmLib.PREV_BUTTON)
end
-- Debug on LCD, Show the menu Indo and Phase we are on
if (DEBUG_ON_LCD) then lcd.drawText(0,LCD_Y_MENU_TITLE,dsmLib.phase2String(ctx.Phase),SMLSIZE+BLUE) end -- Phase we are in
if (DEBUG_ON_LCD) then lcd.drawText(0,240,dsmLib.menu2String(menu),SMLSIZE+BLUE) end -- Menu Info
end
------------------------------------------------------------------------------------------------------------
-- Display the EDIT mode buttons when editing a value
local function GUI_Display_Edit_Buttons(line)
GUI_clearTouchButtons() -- Only this buttons can be touched
local x = 15 -- Inittial X position
local w = 55 -- Width of the buttons
local showPrev = line.Val > line.Min
local showNext = line.Val < line.Max
GUI_Diplay_Button(x,LCD_Y_LOWER_BUTTONS,w,LCD_Y_LINE_HEIGHT,"ESC",true)
GUI_addTouchButton(x,LCD_Y_LOWER_BUTTONS,w,LCD_Y_LINE_HEIGHT,EDIT_BUTTON.ESC)
x=x+w+10
GUI_Diplay_Button(x,LCD_Y_LOWER_BUTTONS,w,LCD_Y_LINE_HEIGHT," Def",true)
GUI_addTouchButton(x,LCD_Y_LOWER_BUTTONS,w,LCD_Y_LINE_HEIGHT,EDIT_BUTTON.DEFAULT)
x=x+w+10
if (not dsmLib.isListLine(line)) then
GUI_Diplay_Button(x,LCD_Y_LOWER_BUTTONS,w,LCD_Y_LINE_HEIGHT," << ",showPrev)
GUI_addTouchButton(x,LCD_Y_LOWER_BUTTONS,w,LCD_Y_LINE_HEIGHT,EDIT_BUTTON.DEC_10)
end
x=x+w+10
GUI_Diplay_Button(x,LCD_Y_LOWER_BUTTONS,w,LCD_Y_LINE_HEIGHT," <",showPrev)
GUI_addTouchButton(x,LCD_Y_LOWER_BUTTONS,w,LCD_Y_LINE_HEIGHT,EDIT_BUTTON.DEC_1)
x=x+w+10
GUI_Diplay_Button(x,LCD_Y_LOWER_BUTTONS,w,LCD_Y_LINE_HEIGHT," >",showNext)
GUI_addTouchButton(x,LCD_Y_LOWER_BUTTONS,w,LCD_Y_LINE_HEIGHT,EDIT_BUTTON.INC_1)
x=x+w+10
if (not dsmLib.isListLine(line)) then
GUI_Diplay_Button(x,LCD_Y_LOWER_BUTTONS,w,LCD_Y_LINE_HEIGHT," >>",showNext)
GUI_addTouchButton(x,LCD_Y_LOWER_BUTTONS,w,LCD_Y_LINE_HEIGHT,EDIT_BUTTON.INC_10)
end
x=x+w+10
GUI_Diplay_Button(x,LCD_Y_LOWER_BUTTONS,w,LCD_Y_LINE_HEIGHT," OK",true)
GUI_addTouchButton(x,LCD_Y_LOWER_BUTTONS,w,LCD_Y_LINE_HEIGHT,EDIT_BUTTON.OK)
end
------------------------------------------------------------------------------------------------------------
local function GUI_Display()
local ctx = DSM_Context
lcd.clear()
GUI_clearTouchButtons()
if LCD_W == 480 then
local header = "DSM Forward Programming "..VERSION.." "
if ctx.Phase ~= PHASE.RX_VERSION then
header = header .. "RX "..ctx.RX.Name.." v"..ctx.RX.Version
end
--Draw title
lcd.drawFilledRectangle(0, 0, LCD_W, 17, TITLE_BGCOLOR)
lcd.drawText(5, 0, header, MENU_TITLE_COLOR + SMLSIZE)
--Draw RX Menu
if ctx.Phase == PHASE.RX_VERSION then
lcd.drawText(LCD_X_LINE_TITLE,100,"No compatible DSM RX...", BLINK)
else
local menu = ctx.Menu
if menu.Text ~= nil then
GUI_Display_Menu(menu)
for i = 0, dsmLib.MAX_MENU_LINES do
local line = ctx.MenuLines[i]
if i == ctx.SelLine then
-- DEBUG: Display Selected Line info for ON SCREEN Debugging
if (DEBUG_ON_LCD) then lcd.drawText(0,255,dsmLib.menuLine2String(line),SMLSIZE+BLUE) end
end
if line ~= nil and line.Type ~= 0 then
if line.Type == LINE_TYPE.MENU then
GUI_Display_Line_Menu(i, line, i == ctx.SelLine)
else
-- list/value line
local value, imgValue = line.Val, nil
if line.Val ~= nil then
if dsmLib.isListLine(line) then -- for Lists of Strings, get the text
value = dsmLib.Get_Text(line.Val + line.TextStart) -- TextStart is the initial offset for text
imgValue = dsmLib.Get_Text_Img(line.Val + line.TextStart) -- Complentary IMAGE for this value to Display??
if (imgValue) then -- Optional Image for a Value
--TODO: Pending feature.. create images and put bitmap instead of a message
--Display the image/Alternate Text
lcd.drawText(LCD_X_LINE_TITLE, LCD_Y_LINE_START+LCD_Y_LINE_HEIGHT, "Img:"..imgValue)
end
end
GUI_Display_Line_Value(i, line, value, i == ctx.SelLine, i == ctx.EditLine)
end
end -- if ~MENU
end -- if Line[i]~=nil
end -- for
if ctx.isEditing() then
GUI_Display_Edit_Buttons(ctx.MenuLines[ctx.EditLine])
end
end
end
else
-- Different Resolution.. Maybe just adjusting some of the constants will work, adjust it in DSM_Init??
-- LCD_X_LINE_TITLE, LCD_Y_LINE_START, etc
end
end
-------------------------------------------------------------------------------------------------------------
local function GUI_RotEncVal(dir) -- return encoder speed to inc or dec values
local inc = 0
local Speed = getRotEncSpeed()
if Speed == ROTENC_MIDSPEED then inc = (5 * dir)
elseif Speed == ROTENC_HIGHSPEED then inc = (15 * dir)
else inc = dir end
return inc
end
------------------------------------------------------------------------------------
-- Translate Tap/Touch of EDIT buttons to equivalent Key events
local function GUI_Translate_Edit_Buttons(button)
local event = EVT_TOUCH_TAP
local editInc = nil
if (button==EDIT_BUTTON.ESC) then -- ESC
event = EVT_VIRTUAL_EXIT
elseif (button==EDIT_BUTTON.DEFAULT) then -- Default
event = EVT_VIRTUAL_ENTER_LONG
elseif (button==EDIT_BUTTON.DEC_10) then -- -10
event = EVT_VIRTUAL_PREV
editInc = -10
elseif (button==EDIT_BUTTON.DEC_1) then -- -1
event = EVT_VIRTUAL_PREV
editInc = -1
elseif (button==EDIT_BUTTON.INC_1) then -- +1
event = EVT_VIRTUAL_NEXT
editInc = 1
elseif (button==EDIT_BUTTON.INC_10) then -- + 10
event = EVT_VIRTUAL_NEXT
editInc = 10
elseif (button==EDIT_BUTTON.OK) then -- OK
event = EVT_VIRTUAL_ENTER
else
end
return event, editInc
end
------------------------------------------------------------------------------------------------------------
-- Handle Events comming from the GUI
local function GUI_HandleEvent(event, touchState)
local ctx = DSM_Context
local menu = ctx.Menu
local menuLines = ctx.MenuLines
local editInc = nil
if (event == EVT_TOUCH_TAP and ctx.isEditing()) then -- Touch and Editing
local button = GUI_getTouchButton(touchState.x, touchState.y)
if (button) then
event, editInc = GUI_Translate_Edit_Buttons(button)
end
end
if (event == EVT_TOUCH_TAP or event == EVT_TOUCH_FIRST) and not ctx.isEditing() then -- Touch and NOT editing
if (DEBUG_ON) then dsmLib.LOG_write("%s: EVT_TOUCH_TAP %d,%d\n",dsmLib.phase2String(ctx.Phase),touchState.x, touchState.y) end
local button = GUI_getTouchButton(touchState.x, touchState.y)
if button then
-- Found a valid line
ctx.SelLine = button
ctx.Refresh_Display=true
if event == EVT_TOUCH_TAP then -- EVT_TOUCH_FIRST only move focus
event = EVT_VIRTUAL_ENTER
end
end
end
if event == EVT_VIRTUAL_EXIT then
ctx.Refresh_Display=true
if (DEBUG_ON) then dsmLib.LOG_write("%s: EVT_VIRTUAL_EXIT\n",dsmLib.phase2String(ctx.Phase)) end
if ctx.Phase == PHASE.RX_VERSION then
dsmLib.ReleaseConnection() -- Just Exit the Script
else
if ctx.isEditing() then -- Editing a Line, need to restore original value
ctx.MenuLines[ctx.EditLine].Val = originalValue
dsmLib.ChangePhase(PHASE.VALUE_CHANGE_END) -- Update + Validate value in RX
ctx.EditLine = nil -- Exit Edit Mode (By clearing the line editing)
else
dsmLib.ChangePhase(PHASE.EXIT)
end
end
return
end
if event == EVT_VIRTUAL_NEXT then
ctx.Refresh_Display=true
if (DEBUG_ON) then dsmLib.LOG_write("%s: EVT_VIRTUAL_NEXT\n",dsmLib.phase2String(ctx.Phase)) end
if ctx.isEditing() then -- Editing a Line, need to inc the value
local line=ctx.MenuLines[ctx.EditLine]
dsmLib.Value_Add(line, editInc or GUI_RotEncVal(1))
else -- not editing, move selected line to NEXT
dsmLib.MoveSelectionLine(1)
end
return
end
if event == EVT_VIRTUAL_PREV then
ctx.Refresh_Display=true
if (DEBUG_ON) then dsmLib.LOG_write("%s: EVT_VIRTUAL_PREV\n",dsmLib.phase2String(ctx.Phase)) end
if ctx.isEditing() then -- Editiing a line, need to dec the value
local line=ctx.MenuLines[ctx.EditLine]
dsmLib.Value_Add(line, editInc or GUI_RotEncVal(-1))
else -- not editing, move selected line to PREV
dsmLib.MoveSelectionLine(-1)
end
return
end
if event == EVT_VIRTUAL_ENTER_LONG then
ctx.Refresh_Display=true
if (DEBUG_ON) then dsmLib.LOG_write("%s: EVT_VIRTUAL_ENTER_LONG\n",dsmLib.phase2String(ctx.Phase)) end
if ctx.isEditing() then
-- reset the value to default
dsmLib.Value_Default(menuLines[ctx.EditLine]) -- Update value in RX if needed
end
return
end
if event == EVT_VIRTUAL_ENTER then
ctx.Refresh_Display=true
if (DEBUG_ON) then dsmLib.LOG_write("%s: EVT_VIRTUAL_ENTER, SelLine=%d\n",dsmLib.phase2String(ctx.Phase), ctx.SelLine) end
if ctx.SelLine == dsmLib.BACK_BUTTON then -- Back
dsmLib.GotoMenu(menu.BackId)
elseif ctx.SelLine == dsmLib.NEXT_BUTTON then -- Next
dsmLib.GotoMenu(menu.NextId)
elseif ctx.SelLine == dsmLib.PREV_BUTTON then -- Prev
dsmLib.GotoMenu(menu.PrevId)
elseif menuLines[ctx.SelLine].ValId ~= 0 then -- Menu or Value
if menuLines[ctx.SelLine].Type == LINE_TYPE.MENU then -- Navigate to Menu
if (SIMULATION_ON and menuLines[ctx.SelLine].ValId==0xFFFF) then
-- SPECIAL Simulation menu to Exit Simulation
GUI_SwitchSimulationOFF()
else
dsmLib.GotoMenu(menuLines[ctx.SelLine].ValId) -- ValId is the MenuId to navigate to
end
else -- Enter on a Value
if ctx.isEditing() then -- already editing a Line????
ctx.EditLine = nil -- Exit Edit Mode (By clearing the line editing)
dsmLib.ChangePhase(PHASE.VALUE_CHANGE_END) -- Request change the value on RX
else -- Edit the current value
ctx.EditLine = ctx.SelLine
originalValue = menuLines[ctx.SelLine].Val
end
end
end
end
end
------------------------------------------------------------------------------------------------------------
-- Init
local function DSM_Init()
dsmLib.Init(toolName) -- Initialize Library
return dsmLib.StartConnection()
end
------------------------------------------------------------------------------------------------------------
-- Main
local function DSM_Run(event,touchState)
local ctx = DSM_Context
if event == nil then
error("Cannot be run as a model script!")
dsmLib.LOG_close()
return 2
end
GUI_HandleEvent(event,touchState)
dsmLib.Send_Receive() -- Handle Send and Receive DSM Forward Programming Messages
local refreshInterval = REFRESH_GUI_MS
-- When using LCD BLINK attribute, we need faster refresh for BLINK to SHOW on LCD
if (ctx.Phase == PHASE.RX_VERSION) then -- Requesting RX Message Version usea BLINK?
ctx.Refresh_Display=true
refreshInterval = 20 -- 200ms
end
-- Refresh display only if needed and no faster than 300ms, utilize more CPU to speedup DSM communications
if (ctx.Refresh_Display and (getTime()-lastRefresh) > refreshInterval) then --300ms from last refresh
GUI_Display()
ctx.Refresh_Display=false
lastRefresh=getTime()
end
if ctx.Phase == PHASE.EXIT_DONE then
dsmLib.LOG_close()
return 2
else
return 0
end
end
return { init=DSM_Init, run=DSM_Run }